Updating from 1.5.4
to 1.6.0
Overclock Recipe Modifiers
Previously, you could access the overclock recipe modifiers via
Now, you should instead use:
OverclockingLogic attribute |
GTRecipeModifiers attribute |
---|---|
NON_PREFECT_OVERCLOCK |
OC_NON_PREFECT |
PERFECT_OVERCLOCK |
OC_PERFECT |
PERFECT_OVERCLOCK_SUBTICK |
OC_PERFECT_SUBTICK |
NON_PERFECT_OVERCLOCK_SUBTICK |
OC_NON_PERFECT_SUBTICK |
Elements
Previously, you would pass all the attributes to .create
.
GTCEuStartupEvents.registry('gtceu:element', event => {
event.create('cryolobus', /* protons */ 149, /* neutrons */ 234, /* halfLifeSecons */ -1, /* decayTo */ null, /*symbol*/ 'Cy', /* isIsotope */ false)
}
Now, you pass the element name to .create
, and use builder methods to specify the attributes:
GTCEuStartupEvents.registry('gtceu:element', event => {
event.create('cryolobus')
.protons(149)
.neutrons(234)
.symbol('Cy')
}
protons
, neutrons
and isIsotope
are required.
Single-block Machines
Previously, you would pass the list of tiers to .create
, and call builder methods directly on the result.
GTCEuStartupEvents.registry('gtceu:machine', event => {
event.create('atomic_reconstructor', 'simple', GTValues.LV, GTValues.MV, GTValues.HV)
.langValue("Atomic Reconstructor")
.recipeType('atomic_reconstruction', true, true)
.workableTieredHullRenderer('gtceu:block/machines/reconstructor')
})
Now, you pass the list of tiers to `.tiers`, and call the other builder methods inside the function passed to `.definition`.
```javasript
GTCEuStartupEvents.registry('gtceu:machine', event => {
event.create('atomic_reconstructor', 'simple')
.tiers(GTValues.LV, GTValues.MV, GTValues.HV, GTValues.EV, GTValues.IV, GTValues.LuV, GTValues.ZPM, GTValues.UV, GTValues.UHV, GTValues.UEV, GTValues.UIV)
.definition((tier, builder) =>
builder
.langValue(GTValues.VLVH[tier] + " Atomic Reconstructor")
.recipeType('atomic_reconstruction')
.workableTieredHullRenderer('gtceu:block/machines/reconstructor')
)
})
Multiblock Machines
Previously, you pass as function for creating the machine from the controler to .create
.
event.create('helical_fusion_reactor', 'multiblock', (holder) => new FusionReactorMachine(holder, GTValues.UHV))
Now you pass the function to .machine
.
event.create('helical_fusion_reactor', 'multiblock').machine((holder) => new FusionReactorMachine(holder, GTValues.UHV))
Renames
Before | After |
---|---|
GCyMBlocks |
GCYMBlocks |