Material Flags
Using material flags, you can specify several properties of each material, which can influence how the material behaves, as well as which items are generated for it.
Generic Flags
NO_UNIFICATION
-
Description: Add to material to disable automatic recipe generation for it fully. This flag is deprecated, please use DISABLE_MATERIAL_RECIPES instead.
-
DISABLE_MATERIAL_RECIPES
-
Description: Add to material to disable automatic recipe generation for it fully. This replaces NO_UNIFICATION.
-
DECOMPOSITION_BY_ELECTROLYZING
- Description: Enables electrolyzer decomposition recipe generation Requires
.components(...)
to be set.
- Description: Enables electrolyzer decomposition recipe generation Requires
-
DECOMPOSITION_BY_CENTRIFUGING
- Description: Enables centrifuge decomposition recipe generation. Requires
.components(...)
to be set.
- Description: Enables centrifuge decomposition recipe generation. Requires
-
DISABLE_DECOMPOSITION
- Description: Disables decomposition recipe generation for this material.
-
EXPLOSIVE
- Description: Any material with this flag wont have implosion compression recipes, and it will give ash when you arc furnace recycle it instead of that material.
-
FLAMMABLE
- Description: Adding this flag means you cant smelt that material and thus wont generate an ebf recipe/furnace recipe. Also disables implosion compressor recipes like
EXPLOSIVE
does.
- Description: Adding this flag means you cant smelt that material and thus wont generate an ebf recipe/furnace recipe. Also disables implosion compressor recipes like
-
STICKY
- Description: Add to material if it is sticky. This changes the viscosity of the placed fluid. Only the oils and creosote have a placeable state by default.
-
PHOSPHORESCENT
- Description: Adding this flag onto a material gives liquids a luminosity of 15, no matter the fluid state(liquid, gas, plasma). Otherwise they default to 10 for specifically liquid state.
Dust Flags
-
GENERATE_PLATE
- Description: Generates a plate and double plate for this material.
- Required Flags:
GENERATE_PLATE
. - Required Properties:
PropertyKey.DUST
.
-
GENERATE_DENSE
- Description: Generates a dense plate for this material.
- Required Flags:
GENERATE_PLATE
. - Required Properties:
PropertyKey.DUST
.
-
GENERATE_ROD
- Description: Generates a rod for this material.
- Required Properties:
PropertyKey.DUST
.
-
GENERATE_BOLT_SCREW
- Description: Generates a bolt and screw for this material.
- Required Flags:
GENERATE_ROD
. - Required Properties:
PropertyKey.DUST
.
-
GENERATE_FRAME
- Description: Generates a frame for this material.
- Required Flags:
GENERATE_ROD
. - Required Properties:
PropertyKey.DUST
.
-
GENERATE_GEAR
- Description: Generates a gear for this material.
- Required Flags:
GENERATE_PLATE
,GENERATE_ROD
. - Required Properties:
PropertyKey.DUST
.
-
GENERATE_LONG_ROD
- Description: Generates a long rod for this material.
- Required Flags:
GENERATE_ROD
. - Required Properties:
PropertyKey.DUST
.
-
FORCE_GENERATE_BLOCK
- Description: Add this to a material to force generate a block.
- Required Properties:
PropertyKey.DUST
.
-
EXCLUDE_BLOCK_CRAFTING_RECIPES
- Description: This will prevent material from creating Shapeless recipes for dust to block and vice versa. Also preventing extruding and alloy smelting recipes via
SHAPE_EXTRUDING
/MOLD_BLOCK
. - Required Properties:
PropertyKey.DUST
.
- Description: This will prevent material from creating Shapeless recipes for dust to block and vice versa. Also preventing extruding and alloy smelting recipes via
-
EXCLUDE_PLATE_COMPRESSOR_RECIPE
- Description: Add this to material if you want to disable the forge hammer plate recipe.
- Required Flags:
GENERATE_PLATE
. - Required Properties:
PropertyKey.DUST
.
-
EXCLUDE_BLOCK_CRAFTING_BY_HAND_RECIPES
- Description: This will prevent material from creating Shapeless recipes for dust to block and vice versa.
- Required Properties:
PropertyKey.DUST
.
-
MORTAR_GRINDABLE
- Description: Adds a mortar grinding recipe to this material.
- Required Properties:
PropertyKey.DUST
.
-
NO_WORKING
- Description: Add to material if it cannot be worked by any other means, than smashing or smelting. This is used for coated materials.
- Required Properties:
PropertyKey.DUST
.
-
NO_SMASHING
- Description: Add to material if it cannot be used for regular metal working techniques since it is not possible to bend it.
- Required Properties:
PropertyKey.DUST
.
-
NO_SMELTING
- Description: Add to material if it's impossible to smelt it.
- Required Properties:
PropertyKey.DUST
.
-
NO_ORE_SMELTING
- Description: Add to material if it's impossible to smelt it from an ore.
- Required Properties:
PropertyKey.DUST
.
-
NO_ORE_PROCESSING_TAB
- Description: Add to a material to disable creating an ore processing tab.
- Required Properties:
PropertyKey.ORE
.
-
BLAST_FURNACE_CALCITE_DOUBLE
- Description: Add this to your material if you want to have its ore calcite heated in a Blast Furnace for double output. Already listed are: Iron, Pyrite, PigIron, WroughtIron.
- Required Properties:
PropertyKey.DUST
.
-
BLAST_FURNACE_CALCITE_TRIPLE
- Description: Add this to your material if you want to have its ore calcite heated in a Blast Furnace for triple output.
- Required Properties:
PropertyKey.DUST
.
-
DISABLE_ALLOY_BLAST
- Description: Use to disable alloy blast recipes from generating.
- Required Properties:
PropertyKey.BLAST
,PropertyKey.FLUID
.
-
DISABLE_ALLOY_PROPERTY
- Description: Use to disable everything related to alloy blasting.
- Required Flags:
DISABLE_ALLOY_BLAST
. - Required Properties:
PropertyKey.BLAST
,PropertyKey.FLUID
.
Fluid Flags
-
SOLDER_MATERIAL
- Description: Allows this material to be used in place of soldering alloy.
- Required Properties:
PropertyKey.FLUID
.
-
SOLDER_MATERIAL_BAD
- Description: Not yet implemented. Supposed to set this material as a bad soldering material.
- Required Properties:
PropertyKey.FLUID
.
-
SOLDER_MATERIAL_GOOD
- Description: Not yet implemented. Supposed to set this material as a good soldering material.
- Required Properties:
PropertyKey.FLUID
.
Ingot Flags
-
GENERATE_FOIL
- Description: Generates a foil for this material.
- Required Flags:
GENERATE_PLATE
. - Required Properties:
PropertyKey.INGOT
.
-
GENERATE_RING
- Description: Generates a ring for this material.
- Required Flags:
GENERATE_ROD
. - Required Properties:
PropertyKey.INGOT
.
-
GENERATE_SPRING
- Description: Generates a spring for this material.
- Required Flags:
GENERATE_LONG_ROD
. - Required Properties:
PropertyKey.INGOT
.
-
GENERATE_SPRING_SMALL
- Description: Generates a small spring for this material.
- Required Flags:
GENERATE_ROD
. - Required Properties:
PropertyKey.INGOT
.
-
GENERATE_SMALL_GEAR
- Description: Generates a small gear for this material.
- Required Flags:
GENERATE_PLATE
,GENERATE_ROD
. - Required Properties:
PropertyKey.INGOT
.
-
GENERATE_FINE_WIRE
- Description: Generates all wires for this material.
- Required Flags:
GENERATE_FOIL
. - Required Properties:
PropertyKey.INGOT
.
-
GENERATE_ROTOR
- Description: Generates a rotor for this material.
- Required Flags:
GENERATE_BOLT_SCREW
,GENERATE_RING, GENERATE_PLATE
. - Required Properties:
PropertyKey.INGOT
.
-
GENERATE_ROUND
- Description: Generates a round for this material.
- Required Properties:
PropertyKey.INGOT
.
-
IS_MAGNETIC
- Description: Add this to your Material if it is a magnetized form of another material.
- Required Properties:
PropertyKey.INGOT
.
Gem Flags
-
CRYSTALLIZABLE
- Description: If this material can be crystallized (turned back into gem by autoclave).
- Required Properties:
PropertyKey.GEM
.
-
GENERATE_LENS
- Description: Generates a lens for this material.
- Required Flags:
GENERATE_PLATE
. - Required Properties:
PropertyKey.GEM
.
Ore Flags
HIGH_SIFTER_OUTPUT
- Description: Boosts sifter output of the gem ore for the material.
- Required Properties:
PropertyKey.GEM
,PropertyKey.ORE
.